LOTR Online crafting article
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So much for keeping the MMO monkey off my back. I'm looking forward to the Lord of the Rings Online (LOTRO) MMO launching soon and have picked up the pre-sell. ON of the reasons I'm looking forward to the game is that it looks to have a decent crafting system. It somewhat reminds me of SWG back when SWG was good.
I'll probably get the lifetime subscription, assuming that I am as impressed during Open Beta as I've heard from players in Closed Beta. Yes, it's a chunk of change, but I look at it this way: if I play 20 months over the course of the game, I'll break even (and $10/month is cheap for a MMO).
And there's the tempting of fates: if I get the lifetime subscription, with my luck I'll get a girlfriend within 60 days of launch so I won't have time to use it. The bonus? Once we break up, I'll still have the subscription to the game. :)
Fortunately, it doesn't sound as time-intensive as other MMOs I've played, it sounds more like DDO (D&D Online), where I can go in for a couple of hours on an evening or afternoon and have fun without dedicating an entire day to running one raid or waiting for one IDOC to fall.
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