Of course, what happens when I read a game system? My brain starts thinking of ways to muck around with it.
Oz, have you ever ran a game you didn't tamper with? - actual player quote.
If it's so simplistically perfect, why mess with it? Because I need some meat with my potatoes. The Expert addition actually takes a big step in the right direction. But I've gotten attached to the granularity I've gained with my a la carte rules-mods for 4e and Star Wars. The questions running through my mind -
Can I mod the rules to capture the flexibility and flavor of my current game?
Can I do so without creating something so complex that I might as well have stuck with what I have?
Can I balance it? (The biggest challenge of a la carte)
Can I use it easily with existing source materials?
Can I actually finish it before another shiny object distracts me?
Why couldn't I have stumbled across this before my vacation?