Hero System 6th Edition
Essentially, Hero Games is putting out a new edition of their rules, and it will cost you $80 to get the two core books.
I'm wondering if Hero is pricing themselves out of reach. I know that cost is comparable for a DM needing the three core books for 4e, but a 4e player only needs the one. Plus, Hero doesn't have the name recognition or fan base that D&D does. In fact, I'd argue that Hero players tend to be more technically inclined and thus more able to go to other sources for the material when they come out. Roll for torrents, 14-.
I probably won't bother with HS6E unless I hear awesome reviews. The basics of the system has stayed the same for the roughly 30 years it has been around, I don't see shelling out $80 for some tweaks. That and many of my players are not fans of Hero. It is crunch intensive, not suited for more casual players, and combat bogs down despite being balanced. It is harder to run on the fly, though an experienced GM can do so. It's main appeal, IMO, is to combat-centric players, min-maxers, and architects (players that like to build characters in crunchy systems). I don't think that'll be a big enough paying player base to make the new edition successful.
Hopefully I'm wrong.
Labels: games
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