4e Damage and Healing home-brew rules
I like getting into fights to have a little more bite. Combat shouldn't be the default option and my games are rarely dungeon crawls through some insane wizard's monster-laden basement.
While I really like the condition tracker from Star Wars Saga, I wanted to keep it a little easier for now plus add some long term effects, so here are the house rules I'll be trying out for damage and healing.
Fortunately my players are indulgent in my tinkering ways. Hopefully I make the stories worth putting up with me testing new rules variants on them constantly.