Sunday, February 27, 2011

So much for weekly...

Facebook pretty much became the preferred way to share my net "discoveries" such as trailers or articles. Especially given the convenience of just having to hit a share button and bam, it's done.

Plus my GenCon plans getting trashed by work has caused me to lose my momentum on my game design work. No running a game at the Con means no pressure to finish up or have more betas.

And now Rift has started sucking my free time into its own dimensional vortex.

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